Killzone’s unique graphical style — the wicked monochromatic landscapes, impressive mechanical detail, and the sinister gestapo army — makes a game that looks like no other. Unfortunately, the engine isn’t particularly good at putting those visuals into motion. For example, Guerilla appears to have impressively botched up the level of detail system:
But what’s more distracting is the way the animation routines seem to be tied into this same broken LOD system. When characters in the distance or as close as one foot away do anything they might only draw two or three frames of animation. It’s like watching a Southpark character spontaneously move from one position to the next. Since the animation appears to be subject to the same popping whims as the models and textures, this can make for a laughable experience, especially since none of the routines (death scenes in particular) are very good. (IGN)
Sad but, hey, at least it sounds entertaining! Halo killer this ain’t. Ah, well. Better luck next time.


This is a funny post considering Killzone to is due soon. I guess they did have better luck this time. Halo aint this.