“Who you callin’ a bitch?” Jeff Minter basically said as much of his colleague Tetsuya Mizuguchi while commenting on the brilliant Rez last year:
The game mechanic in Rez was always the same. It was Panzer Dragoon with its trance trousers on, wasn’t it? There wasn’t much variety in the actual gameplay. The graphics were quite nice but they were very self-consciously ‘Tron’. It was like they’d imagined an abstract space that was like ‘Tron’, whereas the abstract spaces in Unity will see me jamming with the hardware and coming up with stuff. I want to have modern abstract as opposed to retro abstract, which I think Rez was. (Edge #120 cover story)
With these kinds of claims, it seemed Mr. Llama believed he could deliver big after a near 10-year hiatus. And, with groundbreaking tripped-out games like Llamatron: 2112 and Tempest 2000 under his belt, it looked like he just might pull it off.
Well, so much for that! Turns out all the talk was just that as Unity was officially nuked today. (There’s a lot of that going around at Lionhead lately.) Ah, well, considering how ambitious his project was, it’s hard to stay angry at Minter long. Here’s hoping he brings the noise next time. Until then, we’ve got a few mouthwatering peeks inside the Llama’s head to hold us over.

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