<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments on: Life Trauma</title>
	<atom:link href="http://microscopiq.com/2006/06/life-trauma/feed/" rel="self" type="application/rss+xml" />
	<link>http://microscopiq.com/2006/06/life-trauma/</link>
	<description>art &#8226; games &#8226; change</description>
	<pubDate>Wed, 07 Jan 2009 17:14:44 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Jason</title>
		<link>http://microscopiq.com/2006/06/life-trauma/comment-page-1/#comment-255</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 09 Jun 2006 14:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2006/06/life-trauma/#comment-255</guid>
		<description>Yeah, I think it depends on the sort of boss battle you're talking about.  The linked article distinguishes between little b and big B bosses, where the big B "Bosses" are the ones that are antiquated, since they can only be defeated if "you apply a set of nonsensical and arbitrary rules for a hideously long time."  It's a sliperly slope, of course, but I do find it frustrating when I'm really enjoying a game's play mechanic and it's tossed out the window on encountering a boss, whose only purpose is to punctuate a "level".  Level-boss-level-boss.  It's an accepted structure, but not always a natural one in my opinion.</description>
		<content:encoded><![CDATA[<p>Yeah, I think it depends on the sort of boss battle you&#8217;re talking about.  The linked article distinguishes between little b and big B bosses, where the big B &#8220;Bosses&#8221; are the ones that are antiquated, since they can only be defeated if &#8220;you apply a set of nonsensical and arbitrary rules for a hideously long time.&#8221;  It&#8217;s a sliperly slope, of course, but I do find it frustrating when I&#8217;m really enjoying a game&#8217;s play mechanic and it&#8217;s tossed out the window on encountering a boss, whose only purpose is to punctuate a &#8220;level&#8221;.  Level-boss-level-boss.  It&#8217;s an accepted structure, but not always a natural one in my opinion.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jose Zagal</title>
		<link>http://microscopiq.com/2006/06/life-trauma/comment-page-1/#comment-251</link>
		<dc:creator>Jose Zagal</dc:creator>
		<pubDate>Wed, 07 Jun 2006 14:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2006/06/life-trauma/#comment-251</guid>
		<description>Nice points. However I disagree that boss battles are antiquated. When done properly they really add a lot to a gameplay experiences. :-)</description>
		<content:encoded><![CDATA[<p>Nice points. However I disagree that boss battles are antiquated. When done properly they really add a lot to a gameplay experiences. :-)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
