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	<title>Comments on: Serious</title>
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		<title>By: the drop &#187; Blog Archive &#187; So You Think You Can Do Better? Computer Games Get Serious</title>
		<link>http://microscopiq.com/2006/08/serious/comment-page-1/#comment-588</link>
		<dc:creator>the drop &#187; Blog Archive &#187; So You Think You Can Do Better? Computer Games Get Serious</dc:creator>
		<pubDate>Wed, 16 Aug 2006 13:08:34 +0000</pubDate>
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		<description>[...] So You Think You Can Do Better? Computer Games Get Serious   A screengrab from Peacemaker, (c) www.peacemakergame.comDo you think you could sort out the Israeli-Palestinian conflict? Now&#8217;s your chance to find out. Developers at Carnegie Mellon University in the USA have come up with Peacemaker, an interactive game based on the conflict in Gaza. You choose between being the Israeli Prime Minister or the Palestinian President and steer your way through diplomatic negotiations, military and &#8220;terrorist&#8221; attacks, and hold your own against other political leaders and interest groups. It uses video and photographs from real events to illustrate the progress of play.  It&#8217;s just one of a new wave of &#8220;serious computer games&#8221; (click here to listen to a recent feature on NPR). There&#8217;s also Darfur is Dying, the result of a competition launched jointly by Reebok Human Rights Foundation and the International Crisis Group. You choose to be a refugee dodging bullets to fetch water and other supplies, or face being killed or press ganged into the militia (boys) or raped and abused (girls). Grim stuff. Then there&#8217;s Food Force, a Sim UN which challenges the gamer to balance budgets and logistics to deliver food to people in a dangerous zone. You can also try out A Force More Powerful, which was put together with the help of the co-founder of the Serbian youth opposition movement who helped bring down Milosevic. It&#8217;s all about coordinating non-violent direct action. All are educational tools designed to introduce children and young adults to the complexities of international relations, and should go on general release in the near future. They&#8217;re getting an interesting reception on the net. Blog Sudanwatch believes that they&#8217;re part of the evidence for a grassroots movement of ordinary people using the internet and other media to present an alternative to mainstream news sources. Trend Blog has reasons to be sceptical: &#8220;Experts and serious game advocates also fear, that with the rush of nonprofits to publish their own game, there soon will be too many bad or boring games. It is simply hard to mirror complex situations and build them into a &#8216;fun&#8217; game. And this is the major challenge for game developers and political institutions.&#8221; One blogger who has played Darfur is Dying, Microscopiq, is more enthusiastic about the game&#8217;s potential: As simple as it is, Darfur is Dying engages the imagination ? asking the player to see themselves in a different skin and a different place, where things we take for granted (like getting water) become complex and dangerous and not guaranteed. It stuck with me. There?s something about actively playing that role, however abstract, that brings this lesson home the way a thousand news stories just can?t. Or, maybe it?s the combination of those thousand news stories and the opportunity to imagine yourself as part of them. It?s anti-escapism. [...]</description>
		<content:encoded><![CDATA[<p>[...] So You Think You Can Do Better? Computer Games Get Serious   A screengrab from Peacemaker, (c) <a href="http://www.peacemakergame.comDo" rel="nofollow">http://www.peacemakergame.comDo</a> you think you could sort out the Israeli-Palestinian conflict? Now&#8217;s your chance to find out. Developers at Carnegie Mellon University in the USA have come up with Peacemaker, an interactive game based on the conflict in Gaza. You choose between being the Israeli Prime Minister or the Palestinian President and steer your way through diplomatic negotiations, military and &#8220;terrorist&#8221; attacks, and hold your own against other political leaders and interest groups. It uses video and photographs from real events to illustrate the progress of play.  It&#8217;s just one of a new wave of &#8220;serious computer games&#8221; (click here to listen to a recent feature on NPR). There&#8217;s also Darfur is Dying, the result of a competition launched jointly by Reebok Human Rights Foundation and the International Crisis Group. You choose to be a refugee dodging bullets to fetch water and other supplies, or face being killed or press ganged into the militia (boys) or raped and abused (girls). Grim stuff. Then there&#8217;s Food Force, a Sim UN which challenges the gamer to balance budgets and logistics to deliver food to people in a dangerous zone. You can also try out A Force More Powerful, which was put together with the help of the co-founder of the Serbian youth opposition movement who helped bring down Milosevic. It&#8217;s all about coordinating non-violent direct action. All are educational tools designed to introduce children and young adults to the complexities of international relations, and should go on general release in the near future. They&#8217;re getting an interesting reception on the net. Blog Sudanwatch believes that they&#8217;re part of the evidence for a grassroots movement of ordinary people using the internet and other media to present an alternative to mainstream news sources. Trend Blog has reasons to be sceptical: &#8220;Experts and serious game advocates also fear, that with the rush of nonprofits to publish their own game, there soon will be too many bad or boring games. It is simply hard to mirror complex situations and build them into a &#8216;fun&#8217; game. And this is the major challenge for game developers and political institutions.&#8221; One blogger who has played Darfur is Dying, Microscopiq, is more enthusiastic about the game&#8217;s potential: As simple as it is, Darfur is Dying engages the imagination ? asking the player to see themselves in a different skin and a different place, where things we take for granted (like getting water) become complex and dangerous and not guaranteed. It stuck with me. There?s something about actively playing that role, however abstract, that brings this lesson home the way a thousand news stories just can?t. Or, maybe it?s the combination of those thousand news stories and the opportunity to imagine yourself as part of them. It?s anti-escapism. [...]</p>
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