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	<title>Comments on: Past Perfect: Gaming, Music, and Flawed Memory</title>
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	<link>http://microscopiq.com/2007/06/past-perfect/</link>
	<description>art &#8226; games &#8226; change</description>
	<pubDate>Thu, 08 Jan 2009 00:07:29 +0000</pubDate>
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		<title>By: Jason</title>
		<link>http://microscopiq.com/2007/06/past-perfect/comment-page-1/#comment-11006</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 04 Jul 2007 14:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2007/06/future-retro/#comment-11006</guid>
		<description>Oh, yeah.  Lode Runner is fantastic.  I remember working hard to design my own levels for that and laughing as they gave my friends fits.  Some of them weren't solvable at all. :-)

I used to make my own maps, too.  Particularly for adventure games (I was a huge &lt;a href="http://en.wikipedia.org/wiki/Infocom" rel="nofollow"&gt;Infocom&lt;/a&gt; fan).  Many of those games came with actual physical props in the box that were essential to solving the game.  But you certainly had to remember hints from characters, too.  Fun stuff.

It's too bad that FAQs have ruined RPGs for you.  I've found the temptation difficult, too.  But I also find that games I where I have to refer to the FAQ all the time usually have puzzle design that's poor enough that they would have driven me crazy otherwise. :-)  So, the FAQ sometimes serves as a way to keep myself sane.  On a related note, &lt;a href="http://www.edge-online.co.uk/archives/2006/10/edge_169.php" rel="nofollow"&gt;Edge 169&lt;/a&gt; had a great feature on game FAQs as cooparative play.</description>
		<content:encoded><![CDATA[<p>Oh, yeah.  Lode Runner is fantastic.  I remember working hard to design my own levels for that and laughing as they gave my friends fits.  Some of them weren&#8217;t solvable at all. :-)</p>
<p>I used to make my own maps, too.  Particularly for adventure games (I was a huge <a href="http://en.wikipedia.org/wiki/Infocom" rel="nofollow">Infocom</a> fan).  Many of those games came with actual physical props in the box that were essential to solving the game.  But you certainly had to remember hints from characters, too.  Fun stuff.</p>
<p>It&#8217;s too bad that FAQs have ruined RPGs for you.  I&#8217;ve found the temptation difficult, too.  But I also find that games I where I have to refer to the FAQ all the time usually have puzzle design that&#8217;s poor enough that they would have driven me crazy otherwise. :-)  So, the FAQ sometimes serves as a way to keep myself sane.  On a related note, <a href="http://www.edge-online.co.uk/archives/2006/10/edge_169.php" rel="nofollow">Edge 169</a> had a great feature on game FAQs as cooparative play.</p>
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		<title>By: lotuslee</title>
		<link>http://microscopiq.com/2007/06/past-perfect/comment-page-1/#comment-10960</link>
		<dc:creator>lotuslee</dc:creator>
		<pubDate>Wed, 04 Jul 2007 02:17:58 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2007/06/future-retro/#comment-10960</guid>
		<description>The first game which got me hooked is &lt;a href='http://en.wikipedia.org/wiki/Lode_Runner' rel="nofollow"&gt;Lode Runner&lt;/a&gt;. 

In the early days of RPG (e.g. Ultima and The Bard's Tale), there were no in-game mapping system. i always had to prepare a pile of grid paper to draw dungeons and world maps by hand. it is also necessary to record all the conversations with NPCs so that i did not miss hints and clues to finish the game. 

Thanks to technologies, nowadays games are full of fancy graphics and convenient user interfaces. Once stuck in a game, instead of spending days to figure out a way, it's difficult to resist the temptation to go to the internet and find answers in 5 minutes. Sadly, without this feelings of "hard work", gaming is not a fun thing to me anymore.</description>
		<content:encoded><![CDATA[<p>The first game which got me hooked is <a href='http://en.wikipedia.org/wiki/Lode_Runner' rel="nofollow">Lode Runner</a>. </p>
<p>In the early days of RPG (e.g. Ultima and The Bard&#8217;s Tale), there were no in-game mapping system. i always had to prepare a pile of grid paper to draw dungeons and world maps by hand. it is also necessary to record all the conversations with NPCs so that i did not miss hints and clues to finish the game. </p>
<p>Thanks to technologies, nowadays games are full of fancy graphics and convenient user interfaces. Once stuck in a game, instead of spending days to figure out a way, it&#8217;s difficult to resist the temptation to go to the internet and find answers in 5 minutes. Sadly, without this feelings of &#8220;hard work&#8221;, gaming is not a fun thing to me anymore.</p>
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		<title>By: Jason</title>
		<link>http://microscopiq.com/2007/06/past-perfect/comment-page-1/#comment-10639</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Sat, 30 Jun 2007 15:52:48 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2007/06/future-retro/#comment-10639</guid>
		<description>haha.  Zwark!  I consider myself pretty well versed in C64 games but I've never heard of that one.  Looks pretty classic. :-)  Oh, and those Kickboxer marathons sound hysterical.  The only video we had was &lt;a href="http://www.imdb.com/title/tt0094721/" rel="nofollow"&gt;Beetlejuice&lt;/a&gt; (long story) and I've seen that movie more times than I'd like to remember.  I'm not sure which of the two is more disturbing.

Whenever I want to take a trip back to those classic games, I whip out &lt;a href="http://en.wikipedia.org/wiki/Activision_Anthology" rel="nofollow"&gt;Activision Anthology&lt;/a&gt;, which features nearly every Atari 2600 game made by the best publisher of the time.  What seals the deal, though, are the handfull of licensed tracks that play alongside the games and add to the "ambiance."  Classic stuff from Soft Cell, A-Ha, Twisted Sister, and more.  It's genius.  No Wham, though.  :-(</description>
		<content:encoded><![CDATA[<p>haha.  Zwark!  I consider myself pretty well versed in C64 games but I&#8217;ve never heard of that one.  Looks pretty classic. :-)  Oh, and those Kickboxer marathons sound hysterical.  The only video we had was <a href="http://www.imdb.com/title/tt0094721/" rel="nofollow">Beetlejuice</a> (long story) and I&#8217;ve seen that movie more times than I&#8217;d like to remember.  I&#8217;m not sure which of the two is more disturbing.</p>
<p>Whenever I want to take a trip back to those classic games, I whip out <a href="http://en.wikipedia.org/wiki/Activision_Anthology" rel="nofollow">Activision Anthology</a>, which features nearly every Atari 2600 game made by the best publisher of the time.  What seals the deal, though, are the handfull of licensed tracks that play alongside the games and add to the &#8220;ambiance.&#8221;  Classic stuff from Soft Cell, A-Ha, Twisted Sister, and more.  It&#8217;s genius.  No Wham, though.  :-(</p>
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		<title>By: Aparna Pappu</title>
		<link>http://microscopiq.com/2007/06/past-perfect/comment-page-1/#comment-10596</link>
		<dc:creator>Aparna Pappu</dc:creator>
		<pubDate>Sat, 30 Jun 2007 02:17:10 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2007/06/future-retro/#comment-10596</guid>
		<description>funny the only games i played were in the 80s and that too on a beat up old commodore. my favourite game was zwark so after reading your post i googled it to find a few pics of what it looked like here http://pirates.emucamp.com/a/z/zwark/c64/main.html
what a hoot to think pixelated alient creatures coming down the screen and being shot at by an oddly phallic looking gun like thing amused us for HOURS on end. for me memories are linked by food and music. so when i remember swark i remember ice cream soda floats and aimless summers and watching kickboxer and its seemingly infinite sequels. (they were the only video cassettes we had.) (why the only movies in a house of two girls were of senseless violent kickboxing and jean claude van dam is beyond me). the sound track to all this madness - wham of course!</description>
		<content:encoded><![CDATA[<p>funny the only games i played were in the 80s and that too on a beat up old commodore. my favourite game was zwark so after reading your post i googled it to find a few pics of what it looked like here <a href="http://pirates.emucamp.com/a/z/zwark/c64/main.html" rel="nofollow">http://pirates.emucamp.com/a/z/zwark/c64/main.html</a><br />
what a hoot to think pixelated alient creatures coming down the screen and being shot at by an oddly phallic looking gun like thing amused us for HOURS on end. for me memories are linked by food and music. so when i remember swark i remember ice cream soda floats and aimless summers and watching kickboxer and its seemingly infinite sequels. (they were the only video cassettes we had.) (why the only movies in a house of two girls were of senseless violent kickboxing and jean claude van dam is beyond me). the sound track to all this madness - wham of course!</p>
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