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	<title>Comments on: Spore Cost What!?</title>
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	<link>http://microscopiq.com/2007/06/spore-cost-what/</link>
	<description>art • games • change</description>
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		<title>By: JenniferH</title>
		<link>http://microscopiq.com/2007/06/spore-cost-what/comment-page-1/#comment-39607</link>
		<dc:creator>JenniferH</dc:creator>
		<pubDate>Wed, 01 Oct 2008 17:11:24 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2007/06/spore-cost-what/#comment-39607</guid>
		<description>I&#039;ve been playing computer games a long time now...one thing I have noticed is for every one person that speaks up, goes to the website forum and complains, there&#039;s anywhere from 5-10 of his friends who are just as pissed off but will never say anything to anyone official.  On EA&#039;s sims2 forum there were about 4 threads with thousands of angry consumers being vocal about securom and DRM, all of them locked. Do the math. Thats a big chunk not going to buy spore, not enough to get them to 8 million, but word travels... If they&#039;d remove the securom/DRM on it, I&#039;d go buy a copy tomorrow.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been playing computer games a long time now&#8230;one thing I have noticed is for every one person that speaks up, goes to the website forum and complains, there&#8217;s anywhere from 5-10 of his friends who are just as pissed off but will never say anything to anyone official.  On EA&#8217;s sims2 forum there were about 4 threads with thousands of angry consumers being vocal about securom and DRM, all of them locked. Do the math. Thats a big chunk not going to buy spore, not enough to get them to 8 million, but word travels&#8230; If they&#8217;d remove the securom/DRM on it, I&#8217;d go buy a copy tomorrow.</p>
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		<title>By: MaryH</title>
		<link>http://microscopiq.com/2007/06/spore-cost-what/comment-page-1/#comment-39592</link>
		<dc:creator>MaryH</dc:creator>
		<pubDate>Wed, 01 Oct 2008 03:47:33 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2007/06/spore-cost-what/#comment-39592</guid>
		<description>They&#039;ve sold far less than 3 million and I don&#039;t think they&#039;re going to come close to 8 any time soon.
They were betting that SecuRom would just slip by unnoticed, and the activations would be accepted.
Wrong bet-they lost.</description>
		<content:encoded><![CDATA[<p>They&#8217;ve sold far less than 3 million and I don&#8217;t think they&#8217;re going to come close to 8 any time soon.<br />
They were betting that SecuRom would just slip by unnoticed, and the activations would be accepted.<br />
Wrong bet-they lost.</p>
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		<title>By: afcb_gayle</title>
		<link>http://microscopiq.com/2007/06/spore-cost-what/comment-page-1/#comment-39575</link>
		<dc:creator>afcb_gayle</dc:creator>
		<pubDate>Tue, 30 Sep 2008 13:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2007/06/spore-cost-what/#comment-39575</guid>
		<description>Haha no chance of 8 million copies being sold and now with them being sued over the securom they added in which is known to severely damage computers not only will they lose money on the production of it but they will probably also end up having to pay out x amount to fix the computers their game has broken!! http://reclaimyourgame.com/</description>
		<content:encoded><![CDATA[<p>Haha no chance of 8 million copies being sold and now with them being sued over the securom they added in which is known to severely damage computers not only will they lose money on the production of it but they will probably also end up having to pay out x amount to fix the computers their game has broken!! <a href="http://reclaimyourgame.com/" rel="nofollow">http://reclaimyourgame.com/</a></p>
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		<title>By: Jason</title>
		<link>http://microscopiq.com/2007/06/spore-cost-what/comment-page-1/#comment-37804</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Thu, 07 Aug 2008 17:28:22 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2007/06/spore-cost-what/#comment-37804</guid>
		<description>&lt;a href=&quot;http://www.joystiq.com/2008/02/12/spore-finally-evolves-to-retail-sept-7-2008/&quot; rel=&quot;nofollow&quot;&gt;September 7&lt;/a&gt; is the most recent news.</description>
		<content:encoded><![CDATA[<p><a href="http://www.joystiq.com/2008/02/12/spore-finally-evolves-to-retail-sept-7-2008/" rel="nofollow">September 7</a> is the most recent news.</p>
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		<title>By: Demonic Sandwich Meat</title>
		<link>http://microscopiq.com/2007/06/spore-cost-what/comment-page-1/#comment-37803</link>
		<dc:creator>Demonic Sandwich Meat</dc:creator>
		<pubDate>Thu, 07 Aug 2008 16:21:07 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2007/06/spore-cost-what/#comment-37803</guid>
		<description>wen is it coming out????</description>
		<content:encoded><![CDATA[<p>wen is it coming out????</p>
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		<title>By: Javar</title>
		<link>http://microscopiq.com/2007/06/spore-cost-what/comment-page-1/#comment-33126</link>
		<dc:creator>Javar</dc:creator>
		<pubDate>Sat, 19 Apr 2008 03:15:48 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2007/06/spore-cost-what/#comment-33126</guid>
		<description>Im reading now that its being pushed back to maybe 2008 according to 
&lt;a title=&quot;
&quot; href=&quot;http://www.sporedemo.info&quot;&gt;spore demo&lt;/a&gt; but they are releasing the creature creator... very odd..

Jav</description>
		<content:encoded><![CDATA[<p>Im reading now that its being pushed back to maybe 2008 according to<br />
<a title="<br />
" href="http://www.sporedemo.info">spore demo</a> but they are releasing the creature creator&#8230; very odd..</p>
<p>Jav</p>
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		<title>By: jew jew</title>
		<link>http://microscopiq.com/2007/06/spore-cost-what/comment-page-1/#comment-10549</link>
		<dc:creator>jew jew</dc:creator>
		<pubDate>Fri, 29 Jun 2007 14:18:52 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2007/06/spore-cost-what/#comment-10549</guid>
		<description>hell of a laugh</description>
		<content:encoded><![CDATA[<p>hell of a laugh</p>
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		<title>By: Johny Zuper</title>
		<link>http://microscopiq.com/2007/06/spore-cost-what/comment-page-1/#comment-9921</link>
		<dc:creator>Johny Zuper</dc:creator>
		<pubDate>Fri, 22 Jun 2007 18:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2007/06/spore-cost-what/#comment-9921</guid>
		<description>So all the poohah about generative content being the solution for the enormous cost of asset creation for next generation content was just part of the sales pitch? Interesting...

I wish somebody would find a way to make games for less money rather than more... Now, that would be clever!</description>
		<content:encoded><![CDATA[<p>So all the poohah about generative content being the solution for the enormous cost of asset creation for next generation content was just part of the sales pitch? Interesting&#8230;</p>
<p>I wish somebody would find a way to make games for less money rather than more&#8230; Now, that would be clever!</p>
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		<title>By: Jason</title>
		<link>http://microscopiq.com/2007/06/spore-cost-what/comment-page-1/#comment-9909</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 22 Jun 2007 15:02:28 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2007/06/spore-cost-what/#comment-9909</guid>
		<description>Good point on the research angle.  I&#039;ve heard that they&#039;ve got folks from a bunch of other teams working on Spore so maybe part of the payback is that they can take the technology with them.

And, yeah, it is good to see EA taking a risk on this one.  That&#039;s not typically their thing. ;-)  Then again, imagine if Spore does go huge.  Would they become less risk averse as a company?  I sure hope so.

Even if Spore succeeds, there&#039;s always the question of whether big budget games are &lt;a href=&quot;http://biz.gamedaily.com/industry/advertorial/?id=12089&quot; rel=&quot;nofollow&quot;&gt;sustainable more generally&lt;/a&gt;.  My concern is more about ambition, though.  I&#039;d love to see more big budget titles that attempt to push the envelope like Spore.  And I suppose that&#039;s one great thing about the time we&#039;re in with gaming -- a good number of the big budget titles I can think of are indeed trying something new.  Whereas the most recent mega-budget &lt;a href=&quot;http://www.boxofficemojo.com/movies/?id=superman06.htm&quot; rel=&quot;nofollow&quot;&gt;&quot;blockbuster&quot;&lt;/a&gt; out of Hollywood was Brian Singer&#039;s largely inert Superman Returns.</description>
		<content:encoded><![CDATA[<p>Good point on the research angle.  I&#8217;ve heard that they&#8217;ve got folks from a bunch of other teams working on Spore so maybe part of the payback is that they can take the technology with them.</p>
<p>And, yeah, it is good to see EA taking a risk on this one.  That&#8217;s not typically their thing. ;-)  Then again, imagine if Spore does go huge.  Would they become less risk averse as a company?  I sure hope so.</p>
<p>Even if Spore succeeds, there&#8217;s always the question of whether big budget games are <a href="http://biz.gamedaily.com/industry/advertorial/?id=12089" rel="nofollow">sustainable more generally</a>.  My concern is more about ambition, though.  I&#8217;d love to see more big budget titles that attempt to push the envelope like Spore.  And I suppose that&#8217;s one great thing about the time we&#8217;re in with gaming &#8212; a good number of the big budget titles I can think of are indeed trying something new.  Whereas the most recent mega-budget <a href="http://www.boxofficemojo.com/movies/?id=superman06.htm" rel="nofollow">&#8220;blockbuster&#8221;</a> out of Hollywood was Brian Singer&#8217;s largely inert Superman Returns.</p>
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		<title>By: Gareth</title>
		<link>http://microscopiq.com/2007/06/spore-cost-what/comment-page-1/#comment-9908</link>
		<dc:creator>Gareth</dc:creator>
		<pubDate>Fri, 22 Jun 2007 14:46:30 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2007/06/spore-cost-what/#comment-9908</guid>
		<description>Woah. While I wouldnâ€™t bet against it selling 8 million copies, Sporeâ€™s theme doesnâ€™t seem to have quite the same mass-market appeal as The Sims. I suppose this could be considered a research project for EA - if theyâ€™re able to use these techniques in other games, this particular one may not need to break even (not sure expansion packs are an option either).

This might be the only chance Will Wright gets to make the â€˜game he always wanted to makeâ€™, so Iâ€™m happy theyâ€™re willing to continue investing in it. Spending big on a project like this should help to boost EAâ€™s reputation with the gamers who are usually so critical of them and I wonâ€™t lose any sleep if they lose a few million in the process, money well spent from my point of view :-P</description>
		<content:encoded><![CDATA[<p>Woah. While I wouldnâ€™t bet against it selling 8 million copies, Sporeâ€™s theme doesnâ€™t seem to have quite the same mass-market appeal as The Sims. I suppose this could be considered a research project for EA &#8211; if theyâ€™re able to use these techniques in other games, this particular one may not need to break even (not sure expansion packs are an option either).</p>
<p>This might be the only chance Will Wright gets to make the â€˜game he always wanted to makeâ€™, so Iâ€™m happy theyâ€™re willing to continue investing in it. Spending big on a project like this should help to boost EAâ€™s reputation with the gamers who are usually so critical of them and I wonâ€™t lose any sleep if they lose a few million in the process, money well spent from my point of view :-P</p>
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