<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Impossible Music Manipulation</title>
	<atom:link href="http://microscopiq.com/2008/03/impossible-music-manipulation/feed/" rel="self" type="application/rss+xml" />
	<link>http://microscopiq.com/2008/03/impossible-music-manipulation/</link>
	<description>art &#8226; games &#8226; change</description>
	<pubDate>Fri, 25 Jul 2008 14:16:50 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: Jason</title>
		<link>http://microscopiq.com/2008/03/impossible-music-manipulation/#comment-33513</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 09 May 2008 01:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2008/03/impossible-music-manipulation/#comment-33513</guid>
		<description>True! I'm really looking forward to seeing this technology applied. It removes a lot of the limitations music games have been fighting for a long time, and same for samplers, and same for... Yeah, lots of possibilities. O.o</description>
		<content:encoded><![CDATA[<p>True! I&#8217;m really looking forward to seeing this technology applied. It removes a lot of the limitations music games have been fighting for a long time, and same for samplers, and same for&#8230; Yeah, lots of possibilities. O.o</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: eightbar &#187; Blog Archive &#187; Nifty Note Manipulation</title>
		<link>http://microscopiq.com/2008/03/impossible-music-manipulation/#comment-33493</link>
		<dc:creator>eightbar &#187; Blog Archive &#187; Nifty Note Manipulation</dc:creator>
		<pubDate>Wed, 07 May 2008 10:43:43 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2008/03/impossible-music-manipulation/#comment-33493</guid>
		<description>[...] Ellis works in IBM Research and maintains a brilliant blog about art and games. In a recent post, he links to this demo video for Melodyne&#8217;s new Direct Note Access technology, which looks [...]</description>
		<content:encoded><![CDATA[<p>[...] Ellis works in IBM Research and maintains a brilliant blog about art and games. In a recent post, he links to this demo video for Melodyne&#8217;s new Direct Note Access technology, which looks [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Roo Reynolds</title>
		<link>http://microscopiq.com/2008/03/impossible-music-manipulation/#comment-33489</link>
		<dc:creator>Roo Reynolds</dc:creator>
		<pubDate>Wed, 07 May 2008 08:46:07 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2008/03/impossible-music-manipulation/#comment-33489</guid>
		<description>Oh wow. Tweaking exploding notes from audio samples? Changing the key of any sampled chord? Want! That's stunning. Melodyne suddenly looks really interesting, and I look forward to seeing the new version.

The application to games is enormous too. Even just the simple examples are exciting. Imagine something like Guitar Hero in which you have the freedom to play bum notes (or even just different notes) rather than being met with the "you've messed up" fret noise. All transformed from (potentailly) any audio source. Exciting stuff.</description>
		<content:encoded><![CDATA[<p>Oh wow. Tweaking exploding notes from audio samples? Changing the key of any sampled chord? Want! That&#8217;s stunning. Melodyne suddenly looks really interesting, and I look forward to seeing the new version.</p>
<p>The application to games is enormous too. Even just the simple examples are exciting. Imagine something like Guitar Hero in which you have the freedom to play bum notes (or even just different notes) rather than being met with the &#8220;you&#8217;ve messed up&#8221; fret noise. All transformed from (potentailly) any audio source. Exciting stuff.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jason</title>
		<link>http://microscopiq.com/2008/03/impossible-music-manipulation/#comment-32749</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Tue, 01 Apr 2008 00:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2008/03/impossible-music-manipulation/#comment-32749</guid>
		<description>Totally -- I had the same reaction. WRT how well it works: I imagine the technique won't be completely generalizable. Most problems that seem impossible in the broad are solvable for particular subsets, so I bet the same is true here. But, honestly, it's a pretty amazing feat to get that working for any polyphonic source.

And I really look forward to seeing what creative game developers do with it. Your idea of simplifying the creation of context sensitive music in games is a great example.

(Thanks for the edit. Fixed!)</description>
		<content:encoded><![CDATA[<p>Totally &#8212; I had the same reaction. WRT how well it works: I imagine the technique won&#8217;t be completely generalizable. Most problems that seem impossible in the broad are solvable for particular subsets, so I bet the same is true here. But, honestly, it&#8217;s a pretty amazing feat to get that working for any polyphonic source.</p>
<p>And I really look forward to seeing what creative game developers do with it. Your idea of simplifying the creation of context sensitive music in games is a great example.</p>
<p>(Thanks for the edit. Fixed!)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Simon</title>
		<link>http://microscopiq.com/2008/03/impossible-music-manipulation/#comment-32734</link>
		<dc:creator>David Simon</dc:creator>
		<pubDate>Mon, 31 Mar 2008 15:45:10 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2008/03/impossible-music-manipulation/#comment-32734</guid>
		<description>Oh, wow. That's some amazing technology, if it works as well as in the video. I can't wait for when it eventually goes or is re-implemented as Open Source; I could probably automatically PyDanceify my entire music library.

And in games in general, it could be used to combine authentic orchestral music with the gameplay-sensitive music alteration you get in games like Spore or (to a lesser degree) Wind Waker.

Just... wow.

(An editorial aside: perhaps you meant "mindblowing" instead of "bindblowing"?)</description>
		<content:encoded><![CDATA[<p>Oh, wow. That&#8217;s some amazing technology, if it works as well as in the video. I can&#8217;t wait for when it eventually goes or is re-implemented as Open Source; I could probably automatically PyDanceify my entire music library.</p>
<p>And in games in general, it could be used to combine authentic orchestral music with the gameplay-sensitive music alteration you get in games like Spore or (to a lesser degree) Wind Waker.</p>
<p>Just&#8230; wow.</p>
<p>(An editorial aside: perhaps you meant &#8220;mindblowing&#8221; instead of &#8220;bindblowing&#8221;?)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
