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	<title>Comments on: That Looks Awesome! Why 3D Immersion Ain&#8217;t</title>
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	<link>http://microscopiq.com/2008/04/immersion/</link>
	<description>art • games • change</description>
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		<title>By: Jason</title>
		<link>http://microscopiq.com/2008/04/immersion/comment-page-1/#comment-33038</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Sun, 13 Apr 2008 21:19:40 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2008/04/immersion/#comment-33038</guid>
		<description>&lt;strong&gt;David:&lt;/strong&gt; Great points. User interface issues are definitely one of the things that can impede immersion. But, as you mention, once you&#039;ve come to grips with them, they can feel natural. Folks figure that graphical worlds are fully straightforward because they &quot;look like the real world&quot; and that&#039;s when the trouble begins.

You&#039;re right: I certainly didn&#039;t mean to say that 3D graphics are worthless but, rather, that they aren&#039;t the all around win that is sometimes assumed. To my mind, the way to the future isn&#039;t so much about going higher and higher fidelity visually but rather developing a deep understanding of what representations work best in specific situations. Sometimes restraint is rewarded.

&lt;strong&gt;surya:&lt;/strong&gt; Indeed! I just simplified for those who aren&#039;t South Park fans. The fact that it&#039;s Stan&#039;s dad does add something, though, doesn&#039;t it? :-)</description>
		<content:encoded><![CDATA[<p><strong>David:</strong> Great points. User interface issues are definitely one of the things that can impede immersion. But, as you mention, once you&#8217;ve come to grips with them, they can feel natural. Folks figure that graphical worlds are fully straightforward because they &#8220;look like the real world&#8221; and that&#8217;s when the trouble begins.</p>
<p>You&#8217;re right: I certainly didn&#8217;t mean to say that 3D graphics are worthless but, rather, that they aren&#8217;t the all around win that is sometimes assumed. To my mind, the way to the future isn&#8217;t so much about going higher and higher fidelity visually but rather developing a deep understanding of what representations work best in specific situations. Sometimes restraint is rewarded.</p>
<p><strong>surya:</strong> Indeed! I just simplified for those who aren&#8217;t South Park fans. The fact that it&#8217;s Stan&#8217;s dad does add something, though, doesn&#8217;t it? :-)</p>
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		<title>By: surya</title>
		<link>http://microscopiq.com/2008/04/immersion/comment-page-1/#comment-33007</link>
		<dc:creator>surya</dc:creator>
		<pubDate>Fri, 11 Apr 2008 07:13:22 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2008/04/immersion/#comment-33007</guid>
		<description>its not a farm boy! it is Stan&#039;s dad :D</description>
		<content:encoded><![CDATA[<p>its not a farm boy! it is Stan&#8217;s dad :D</p>
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		<title>By: David Simon</title>
		<link>http://microscopiq.com/2008/04/immersion/comment-page-1/#comment-33006</link>
		<dc:creator>David Simon</dc:creator>
		<pubDate>Fri, 11 Apr 2008 07:06:40 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2008/04/immersion/#comment-33006</guid>
		<description>Nethack is totally unplayable in text mode for me, probably since I don&#039;t have a UNIX guru background. I have to use a tileset before I can get anywhere at all (and by anywhere, I mean about Dlvl 8 before I get killed by a bloody boulder trap), just so that I can differentiate among the dozen or so things potentially represented by, say, a lowercase b.

What makes NetHack immersive for me, though, is not the graphical style so much as the control mechanism. You touch on that in your handing-over-the-sword example; suspension of disbelief isn&#039;t broken over bad visuals, it&#039;s broken when the player doesn&#039;t know how to do something that they know they should be able to do, and has to sit back and think in terms of their keyboard/controller/wiimote/whatever rather than within the game universe.

For me, if all the various things you can accomplish within the game are easily at hand, without having to think about it too much, then immersion just happens. For example, the huge command list of NetHack is unwieldy, but once I had some experience under my belt, I started thinking &quot;break the wand&quot; rather than &quot;extended #apply&quot;.

Another example that you mentioned is Infocom games. In those, and other IF, the highly reduced subset of English you use for commands is totally unconvincing as narration goes (&quot;examine bed; examine desk; examine drawer; examine pencil; etc etc etc&quot;) but make sense once the player gets a feel for how text adventures are organized.

So, I totally agree with what (it seems like to me) you&#039;re saying: once the actual interaction with the game world &lt;b&gt;feels&lt;/b&gt; natural, then immersion happens, whether you&#039;ve got pretty 3d graphics or ASCII art. Not that pretty 3d graphics are unappreciated, but photorealism just isn&#039;t measured on the same scale as world realism.</description>
		<content:encoded><![CDATA[<p>Nethack is totally unplayable in text mode for me, probably since I don&#8217;t have a UNIX guru background. I have to use a tileset before I can get anywhere at all (and by anywhere, I mean about Dlvl 8 before I get killed by a bloody boulder trap), just so that I can differentiate among the dozen or so things potentially represented by, say, a lowercase b.</p>
<p>What makes NetHack immersive for me, though, is not the graphical style so much as the control mechanism. You touch on that in your handing-over-the-sword example; suspension of disbelief isn&#8217;t broken over bad visuals, it&#8217;s broken when the player doesn&#8217;t know how to do something that they know they should be able to do, and has to sit back and think in terms of their keyboard/controller/wiimote/whatever rather than within the game universe.</p>
<p>For me, if all the various things you can accomplish within the game are easily at hand, without having to think about it too much, then immersion just happens. For example, the huge command list of NetHack is unwieldy, but once I had some experience under my belt, I started thinking &#8220;break the wand&#8221; rather than &#8220;extended #apply&#8221;.</p>
<p>Another example that you mentioned is Infocom games. In those, and other IF, the highly reduced subset of English you use for commands is totally unconvincing as narration goes (&#8220;examine bed; examine desk; examine drawer; examine pencil; etc etc etc&#8221;) but make sense once the player gets a feel for how text adventures are organized.</p>
<p>So, I totally agree with what (it seems like to me) you&#8217;re saying: once the actual interaction with the game world <b>feels</b> natural, then immersion happens, whether you&#8217;ve got pretty 3d graphics or ASCII art. Not that pretty 3d graphics are unappreciated, but photorealism just isn&#8217;t measured on the same scale as world realism.</p>
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		<title>By: Jason</title>
		<link>http://microscopiq.com/2008/04/immersion/comment-page-1/#comment-32969</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Thu, 10 Apr 2008 00:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2008/04/immersion/#comment-32969</guid>
		<description>I&#039;m sure you&#039;re right! We&#039;ve already seen the beginnings of this with IBM&#039;s CEO &lt;a href=&quot;http://www.businessweek.com/magazine/content/06_47/b4010068.htm&quot; rel=&quot;nofollow&quot;&gt;Sam Palmisano&lt;/a&gt; appearing with a professionally styled avatar in Second Life and companies like &lt;a href=&quot;http://electricsheepcompany.com/&quot; rel=&quot;nofollow&quot;&gt;Electric Sheep&lt;/a&gt; helping companies choose the right platform and level of detail for engagements. Won&#039;t be long before we see online representation consulting go large. Do you see my best side better in 3D or 2.5? Or should I just give it up and go all text? ;-)</description>
		<content:encoded><![CDATA[<p>I&#8217;m sure you&#8217;re right! We&#8217;ve already seen the beginnings of this with IBM&#8217;s CEO <a href="http://www.businessweek.com/magazine/content/06_47/b4010068.htm" rel="nofollow">Sam Palmisano</a> appearing with a professionally styled avatar in Second Life and companies like <a href="http://electricsheepcompany.com/" rel="nofollow">Electric Sheep</a> helping companies choose the right platform and level of detail for engagements. Won&#8217;t be long before we see online representation consulting go large. Do you see my best side better in 3D or 2.5? Or should I just give it up and go all text? ;-)</p>
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		<title>By: lotuslee</title>
		<link>http://microscopiq.com/2008/04/immersion/comment-page-1/#comment-32948</link>
		<dc:creator>lotuslee</dc:creator>
		<pubDate>Tue, 08 Apr 2008 23:21:22 +0000</pubDate>
		<guid isPermaLink="false">http://microscopiq.com/2008/04/immersion/#comment-32948</guid>
		<description>in the future, there may be a new profession called &quot;computer stylist&quot; to design the look or even voice of people&#039;s internet identities. :-)</description>
		<content:encoded><![CDATA[<p>in the future, there may be a new profession called &#8220;computer stylist&#8221; to design the look or even voice of people&#8217;s internet identities. :-)</p>
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