Search Results for 'afterthought'

Mushroom Clown: Nuclear Destruction and Fun

See the clown face in that mushroom cloud? Ironic, no? Mixing childhood smiles and nuclear detonation to hock Playstaton 3. We’re supposed to read it as “atomic fun” but I can’t help but see it as a perverse commentary: laughter at death. Sexy bombs, slick fun, sick stomach.

Many who encounter “Mushroom Clown,” though, seem to focus on the (admittedly impressive) art direction rather than the twisted irony of its message (see discussion at aotw). And I guess we shouldn’t be too surprised. After all, “weapons of mass destruction” is part of our daily vocabulary now — more a slogan than anything real. What those weapons do to people seems an afterthought.

As a lover of unusual games, I very much want to see the industry push the envelope in every way imaginable. And sometimes that means offending folks. But Sony could have done better. Games like DEFCON and Balance of Power, for example, let us use nukes without ever letting us forget the damage they do. The specter of nuclear winter hangs over both in very different but equally potent ways. That’s important stuff.

It’s easy to trivialize nuclear war. It’s art to make it matter. Sony should learn from its mistakes.

Gaming Hotness 2005

The year started out with big expectations, many for the high tech showstopper that was to be Sony’s PSP. By comparison, Nintendo’s DS seemed cobbled together at the last minute in fear of Sony’s offering. Redeye’s 2004 rant sums up the DS (“dual screen”) consensus nicely. Here’s a taste: “Simply by looking looking somewhere else you can see something else. Short of the imagination to actually innovate, they’ve just doubled their components and told you you’ll be doubling your pleasure, and they’re expecting you to buy it.” (Edge 134) Honestly, I thought Nintendo was in serious trouble. We all did.

How times have changed. A year after launch, innovative new titles seem to be popping up every month for DS while the PSP is scraping by with a pile of afterthought PS2 ports. And sales are following fun. Looking back, then, 2005 was the year of the looking-real-smart-in-hindsight DS. And that explains why fully half of my favorite games last year appeared on Nintendo’s keenly underestimated new handheld. Here they are, alphabetically:

Continue reading ‘Gaming Hotness 2005′





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