Imagine reaching inside your favorite song and transforming it. Not just replacing one track with another (exchanging, say, Eddie Van Halen’s solo for your clearly superior version), but altering it at an atomic level. Misplace a finger on a chord or two in an otherwise once in a lifetime take? Grab the notes and move them after the fact. Hell, reorient the whole thing and build an entirely new refrain in a different key with a completely repurposed drum part. Then build a wholly new song.
Once thought impossible, Direct Note Access lets you edit individual notes within flat audio tracks. All of a sudden, any audio source becomes an endless palette. Mindblowing.
Back when Guitar Hero creators Harmonix were a tiny shop struggling to pay the bills, they made a genre-defining game called Frequency. And getting the music for it was tough. That’s because, in order to tell the instruments from one another in their licensed tracks, they had to secure master recordings from the original artists. No small feat, especially on a razor thin budget. That just changed.
But there’s so much more. Imagine the kinds of new music games that could be built, making use of music the original developers never heard or even imagined — building from software that finally understands sound as intimately as the player does. Beyond that, being able to restructure music at a note level opens up tons of fascinating new avenues for electronic and traditional musicians alike. I can’t wait to see where this takes the samplers of tomorrow.
Find more Direct Note Access at celemony.com