Archive Page 8 of 34



Words and Wordless on City Streets

Psychic Vacuum

Psychic Vacuum – Mike Nelson’s new installation in Essex Street market is a beautiful expression of the haunting environs an urban explorer might encounter on entering a long abandoned space — a modern Pompeii (more at Bluejake, Gothamist, NYT)

Save The Words – video from the future cleverly examines the loss of written language

Folder-shaped Folder – metaphor amusingly fleshed out with this USB drive shaped just like the files it carries

Open Secret – graffiti just outside Cape Town puts intimate thoughts in plain sight

Lady Cab Driver – cabbie and blogger Melissa Plaut takes us inside what it means to be a female hack in New York City

Cornered at the Bend – love this unexpectedly powerful shot from the streets of Mumbai

Gallery Baghdad: Art Among the Ruins

Iraq Gallery

There’s an art exhibit space in Baghdad, but good luck getting there. This week’s Studio 360 takes you on a trip across the the most dangerous city in the world in search of Madarat Gallery, and it ain’t easy.

The problems start early: simply finding a translator willing to make the journey is a challenge. And that translator, Abdu Ibrahim, has to do much more than navigate language: determining the best travel route, obsessively watching for people following them, even remarking that he was going to die with the Americans. Still, he develops a sense of giddiness as the the trip goes on, as the travelers slipped further and further into open roads, unsure of who might intercept them, and for what. After all, the going rate for an American is $50,000.

Some of the things they encounter:

  • Barricades everywhere. Nearly every side street blocked off by local militias (using burned out cars and office furniture) in order to protect what’s left of neighborhoods.
  • An American military convoy, which they must stay 100 meters behind at all times. If they do not, they will be shot immediately (Abdu has seen it before). The most dangerous thing to do on the road in Iraq is get too close to an American military patrol.
  • Stories of sniper ambushes along the very same road, targeting Iraqi soldiers, policemen, and perceived collaborators.

All this makes one wonder what it must be like to live in a place that’s been in this state for so long. What toll must it take to make your home here? It reminds of the Serb sniper attacks in Goražde, Bosnia that became so regular, residents cobbled together a shielded bridge to deflect the bullets. (see Safe Area Goražde)

Finally, they arrive. The gallery is at first a dark, humid place (there is no municipal electricity). Once a gas generator is switched on, though, the travelers step another world — a space that looks like something out of New York or LA — very different from the war-torn country that lies just outside. On show is a poster competition about violence against women. 35 posters, ranging from literal to abstract. Bravely, one of the pieces is by a woman. (more here)

One Iraqi artist explains the importance of the gallery this way:

People who are staying here, they find art in the bottom of their interest. It’s not prior to them. The most prior activity is how to keep your head on your shoulders. And that was the challenge Hasan faced. To have this gallery under this terrible situation is a bravery — is real bravery. So, this is why we help him voluntarily. [...] Now there is very small role for educated people in Iraq. So, we catch this opportunity. Art is acceptable. But if you directly talk in politics, you will be subject for killing. But, if you paint something, whatever the meaning is, you might be excused. So we try, through art, to say many things that are not allowed if we directly say them. And then we try, gradually, to touch some political sides of our culture. And we don’t guarantee that the next season we will be here to continue. But if we are alive, we will start again.

Powerful stuff. A reminder of what it means to live in a war zone; desperately trying to retain some measure of normalcy in the most abnormal environment imaginable. And a reminder of why art still matters, even here.

Hear the entire story at Studio 360 and visit Madarat Gallery online. Don’t miss the hard hitting Iraq commentary of Battlestar Galactica, discussed in the same episode. And find more on growing up in Iraq at CNN’s Children and War.

images via nytimes and joe sacco

Subversive Clouds & Other Dangerous Dreams

Thunderclouds Over a Flower
California Ice Age

Storm Clouds – microscopiq favorite Jeff Soto just opened his new show in Chelsea and it’s a good deal more political than what he’s done before. Fascinating stuff. See also an inspired homage to Soto by the equally awesome Three Legged Legs

Kenya’s Bus Stop Cartoonist – Nairobi residents lucky enough to travel by a very particular bus stop are treated to a new political cartoon, hand drawn daily

Iwai Imagines – musical innovator Toshio Iwai (creator of Electroplankton and SimTunes) demonstrates his latest psychedelic musical instrument, to be produced by Yamaha

Botswana Goes Hollywood – all sorts of characters come out the first time an international movie is shot in Botswana

Big Rig Jig – visually stunning and Burning Man go hand in hand, but this sculpture is something special (via Centripetal Notion)

Musical Type – mixed reality music video by way of Uruguay cleverly interleaves type and real footage to tell its story. More typographical music videos at yuxt.com

Battles Rock South Street



As ambient punk crew Deerhunter finished their set at South Street Seaport in downtown Manhattan, the concert promoter grabbed a mic and wondered aloud: “I have no idea how they’re going to top that.” Ooops!

From the instant the thunderous bass loops of Tij hit speakers, it was clear the challenge had been taken up. By the time Battles hit the first impeccably timed break in that opening number, there was little doubt who the winner was. Goosebumps.

The hourlong set was filled with stand out moments: from John Stanier bashing drums so hard on Atlas, he didn’t particularly need amplifiation to the virtuosic live sampling that allowed Ian Williams to accompany himself on the dizzying riffs of Race: In. But what impressed most was the degree to which the band won over a crowd of such a wide demographic — hardcore teens to random middle aged tourists — some of whom stumbled in purely by chance. Since when have the constant time signature shifts of math rock reached so many? The sea of people bounced to otherworldly syncopation of Ddiamondd.

Being a fan of math rock pioneers Don Caballero for some years, I was pretty depressed when guitarist Ian Williams split following their most accomplished effort: 2000’s mind-bendingly melodic American Don. Battles, though, makes it clear who got the better of the deal. Where Don Caballero regressed badly with World Class Listening Problem, Ian’s new band Battles takes math rock someplace entirely new with this year’s instant classic Mirrored. But hearing those tracks live is a whole different thing. It gets into your bones. You close your eyes and absorb it. Your head bobs uncontrollably. Come the end of the show, I was smiling ear-to-ear. File under best shit ever.

Find more Battles at bttls.com and wikipedia. Kudos to the River to River Festival for ending on such a unconventional note. We last wrote about math rock in Audio Autumn.

photos by jalapeño and epicharmus; many thanks to flickr

Unexpected Art

Wanna make us smile? Give us art where we least expect it; small stuff that goes against expectation. And the past week gave us just that.

Religion Inside Out – artists turn Osama into Jesus and put a burqa on the Virgin Mary

Blue Dubya – a thoughtful portrait of Bush, until you realize it’s made of porno magazines

Classical Member – an alleyway isn’t an alleyway without crude drawings of genitalia. Banksy turns them into high art

Model Villages – small goes smaller with these fabulous models of European villages and more

Temple Drops Jaws – conservative south becomes home to the biggest Hindu temple in North America

Stunningbird – tiny bird goes huge in a stunning photo by Jeff Kouri

Sound and Silence: Night Biking New York City

Night biking New York is amazing, but maybe not the way you’d expect.

As dense as it is, NYC is still in many ways a city divided — by geography, income, race. But there are two places where those barriers break down. One is the hustle and bustle of the post-apocalyptic subway system. The other is an 840 acre swath of green painted down the middle of the biggest metropolis we got: Central Park.

I’ve been biking in Central Park for some time but, through the summer, the rides have slipped later, later, and then beyond sunset. That’s when Central Park starts to feel a good deal more intimate and more isolating: turning what were vast rolling hills of green in daytime into soft islands created by street lamps after dusk, surrounded by a blackness where only fireflies remain. It changes the mathematics of distance.

Doug Aitken captured it nicely when talking about his video piece Sleepwalkers:

The work was focused very much on this idea of the city as an energy source, and its constantly changing rhythm. I saw it as this relationship between the individual and their environment; how at times you fuse completely with the world around you and other times you separate and carve out your individuality in isolation. (via soundcheck)

I found that was a recurring theme in my nightly travels — feeling connected, then apart — diving into the blackness only to emerge in islands of light and sound that the night makes seem otherworldly. From lover’s whispers to a woman yelling into her phone “Well whose baby is it then?!” to the impassioned proclamations of an impromptu summer play, illuminated only by flashlights.

Coming up the East Side, you emerge from the night to the big sounds of Summer Stage: a Malian singer, a flanged out guitar, Horatio Sanz getting big laughs. The instant you recognize the sound, it vanishes into Doppler and you’re in darkness again. A group of bikes rush out of silence, impossibly close, rattle past, and disappear in the shadows ahead. Silence again. Then, in a pool of light, the remains of a soccer game; stragglers jokingly yelling Spanish obscenities at each other as they kick the ball, wandering victoriously home. And they’re gone.

Just beyond is the great downhill (accompanied, as always, by Jane’s Addiction’s Mountain Song) as I wind my way at high speed past the last embers of light from Lasker Pool. The rush of wind hits my face like a thousand feathers. Then climbing over the now quiet rock-cast shadows of Heartbreak Hill, through the amber light of a bench-strewn path, and suddenly *snap* into the once dim, now blinding lights of 100th street — where neighbors, families sit outside talking late into the warm nights. Then home.

Riding anytime in Central Park is a wonderful thing, but night riding has a kind of deep beauty that sticks with you. It’s the same kind of mood that Dayton and Faris captured so expertly in Milky Way. Nights when you don’t need to sleep to dream.

High Tech Differences Worldwide

The meaning of high tech changes depending on where you are in the world. This week, we were fascinated by cases of technology working (and not) all over.

Cross Cultural No – hysterical breakneck trip around the world shows us the definition of “beatdown” in many tongues

Top Sustainable Tech – Africa is home to all kinds of intriguing new sustainable technologies; many born out of necessity. Also, see new work applying web 2.0 ideas in Africa

Iraq Unwired – not too much high tech going on without power and Iraq’s power grid is increasingly at the mercy of armed militias

Imagined Image – completely wicked Israeli image resizing technique chops out or adds new bits in just the right places (hires here)

Photo With Flash – stateside gurus develop a clever new approach to flash photography

The Sounds of Great Game Places

What’s your favorite game soundtrack? Games transport us, be it to sprawling floating kingdoms or a backyard barbecue. And music plays an important role in making those places feel whole, from the symphonic deep space expanses of Homeworld to the rocked out city streets of Jet Set Radio to Katamari Damacy’s giddy j-pop. The best of them stick with you, reminding of places you never wanted to leave.

Digging through my music collection (kicking the Windows habit will do that to you), I noticed that just three of the many game soundtracks I’ve collected over the years have hung around in a meaningful way — creating unique places that I still regularly return to in sound.

When you hear the opening bars of Hyllian Suite, for example, you know you’re in for something special. Jade’s lighthouse home is a warm, hopeful place, and the world beyond is at once more amazing, amusing, and threatening. The Beyond Good & Evil soundtrack captures that world deeply, along with the fantastic characters that inhabit it. Who can forget the high tech rasta rhinos from Mammago’s Garage or the secret passage discovered to tune of Slaughterhouse Scramble’s butt rock or Double H’s quietly insistent message in Enfants Disparus? (Download it here.)

Where BG&E provides places where we can sit still and soak up the atmosphere, Wipeout 2097 (aka XL) never stops, giving only tiny flashes of a future landscape through the windows of anti-gravity craft moving at mind numbing speeds. That doesn’t stop us from imagining the world, though. And music plays an essential role in making that happen, with an electronic soundtrack that provides the perfect glitched-out counterpoint to the highly finessed, Red Bull reflexed racing at hand. Even when you can’t see the city for the demonically winding track in front of you, that world is taking shape in your mind’s eye, guided by sound. Until Wipeout, Playstation only promised the future. Wipeout finally delivered it — and the soundtrack played a triumphant role in making that future feel real. (Grab a used copy of the game cheap and rip the soundtrack right off the disc. Ah how we long for the free music love of PS1.)

Ever wonder what orange sounds like? Rez has the answer. No game ties music and visual so tightly together. After all, the game world in Rez is the music, synaesthetically speaking of course. That’s because every interaction with the world magically happens in time with the music and vice-versa — one intimately informs the other. It’s a stunning accomplishment and one that gives every area its own diverse flavor. From Egyptian fireflies emerging from the blackness alongside Buggy Running Beeps to the steps of a pixelated giant in a Chinese-inspired labyrinth, fittingly set to Rock is Sponge. But none of them can top Adam Freeland’s enigmatic Fear accompanying the mindblowing inside-out final stage. (Import the soundtrack via Amazon.)

Rez is a case study in trigger theory gone right — the idea that a few well placed hints (musical in this case) can trigger a wholly new reality inside the player’s head, far beyond what exists on-screen. But the other games here use music to similar effect. The experience happens within you; as a deep connection between what the game provides and your own memories. Triggers let you escape into your own dreams, instead of those of the game designer. It’s genius when done right. And my favorite soundtracks trigger memories of places I long to visit again and again.

We last talked about the intersection of music and place in Colma: Slacker Awesome in Deadsville, USA.

Beauty, Race, Resistence

We love multicultural views and this week found us seeing the world in different shades of skin and different income brackets.

Kabul Fashion – gorgeous clothes light up a crumbling Afghan neighborhood

Hutongs Vanish – beautiful backstreet neighborhoods in Beijing are being bulldozed, poorer inhabitants sent packing

Whitewash – wrestling with using rich white Westerners to tell the stories of poor black Africans

Deliverymen’s Uprising – low pay, abusive employers, awful conditions, not anymore. Chinese and Mexican deliverymen draw a line in the sand.

When She Was White – a “black-looking” child born to white parents in South Africa is disowned, finds an empowering new life

Finding Frequency: Beats Beyond Rock Band

Imagine a game where you play music with your friends. You each play different instruments, and you can jam with them online. It’s Rock Band, the much anticipated follow-up to Guitar Hero, right? Well, yes. But it’s also a game that arrived half a decade earlier.

That game is called Frequency and it’s important because it added a fantastic new idea to the beat genre: choice. No game has done it since.

With other beat games (Parappa, Band Brothers, Ouendan), you either play the notes in the single track in front of you or you lose. It can be fun, but it can also turn quickly into monotony. (How much can you really feel like you’re playing an instrument when you have to stick so close to a script?) Where others have one track, Frequency gives a choice of eight — each a different instrument. Think that drum part is no fun? Switch to vocals, guitar, synth, or another percussion track for the next phrase. You choose what to play each and every measure, and that makes the difference between feeling like you repeated the music and feeling like you created the music.

But here’s what really makes Freq special: As you master each track, it continues to play in background. You spin one track, then the next and the next, building to a crescendo when the whole song is finally thumping and you can freestyle on top of it. The feeling is sublime because the connection between performance and musical reward has never been so supremely well crafted. And that same track-based motif translates flawlessly when you jam online with your friends, either competitively or laying down tracks for an original song (yep, there’s a composition mode, too). It was the very first online game for Playstation 2 and the first online music game ever.

All this speaks to how stunningly innovative Frequency was when it came out in 2001. That only becomes clearer when we look at games like Rock Band (made by the same folks), which are only now starting to add back the features Frequency had then — different playable instruments, play online with your friends (but still no “choice”). And Freq was a special kind of addictive, too. In March 2005, Edge put it this way:

Though Amplitude marked a step up in terms of MTV-friendly spit and polish, it’s the pared down strobes and breaks of the original [Frequency] that stand the test of time.

Why didn’t it take off? Well, Frequency wasn’t all that approachable. And that’s perhaps the most important innovation of Guitar Hero; making the music game immediately accessible to the most game phobic among us (that’s no small thing). The abstract visuals probably didn’t help, either, though retronauts among us might appreciate those slotted tunnels as loving nod to the arcade classic Tempest.

As much as PS2 was built on big brash titles like GTA and Gran Turismo, the platform deserves just as much credit for cultivating smaller gems: Ico, Rez, Katamari. Soulful, clever stuff that sometimes sold and, well, sometimes didn’t. Frequency’s a didn’t, but it should still be remembered alongside the better known PS2 boundary pushers, as a truly special small game the world still hasn’t quite caught up to.

Find more music game futures at DDR Can’t Flow and more Frequency at harmonixmusic.com





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